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OpenGL Cookbook Dave Shreiner

OpenGL Cookbook

Dave Shreiner

Published August 1st 2007
ISBN : 9780596526832
Paperback
400 pages
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 About the Book 

OpenGL is the industry standard for programmers looking to develop high performance 2D and 3D graphics, and is the primary gateway to the Graphics Processing Unit (GPU). OpenGL is designed to support the rich graphics needs of scientificMoreOpenGL is the industry standard for programmers looking to develop high performance 2D and 3D graphics, and is the primary gateway to the Graphics Processing Unit (GPU). OpenGL is designed to support the rich graphics needs of scientific visualization, animations, games, medical imaging, CAD/CAM, and entertainment software. It was developed by Silicon Graphics Computer Systems, Inc. (SGI) in 1992 and its future evolution is managed by the OpenGL Architecture Review Board (ARB), an independent consortium of several companies including NVIDIA, ATI, SGI, Sun Microsystems, Hewlett-Packard, 3DLabs, Intel, and IBM. This book willprovide a collection of hints for cross-platform OpenGL developmentoffer concise solutions to many of OpenGLs common programming problemspresent both the simplest and best performing solutions for working with OpenGL